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Seeking a highly motivated game designer & level builder for a new IP in the action/adventure genre. Looking for a creative leader. This is a major opportunity to contribute to a bold new franchise, heavily backed by the EA Games Label.
Responsibilities:
• Conceptualize, build, script, and tune levels for the game.
• Working with the Design Lead, develop and manage the overall beat chart by which the front-to-back game experience is crafted.
• Lead other designers, and lead the process by which the levels will be executed.
• Help finalize the game mechanics by whiteboxing and prototyping environments in which those mechanics will be used.
• Own the overall gameplay execution in those levels, and be able to work collaboratively with art, animation, audio, engineering, and design to create memorable experiences.
• Drive design by taking the initiative to bring parties together to execute on the vision for the levels.
Requirements:
• Extensive experience with 3D level design tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor).
• Previous experience and interest with a gameplay scripting language or high level programming language.
• Thorough knowledge of the game development process.
• Must be an avid gamer, of course.
Experience & Qualities Sought:
• Ability to generate stories about the second-to-second gameplay, and logically decompose the construction (under the hood) of these stories using the tools.
• Previous experience making single-player levels.
• Previous experience leading other designers, providing them with metrics and rules, and inspiring them to greatness.
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus.
• An architectural interest, formal or casual, is a big plus.
• Interest in cinema, and understanding of dramatic camera framing, is a big plus.
• Strong verbal and written communication skills.
About this Project:
This project is the sequel to a major new IP at the award-winning Visceral Games, creators of Dead Space and Dante’s Inferno. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world. The Games Label at EA is 100% committed to this IP, and the IP into film, television, comics, graphic novels, action figures, and the web. The game sequel will set new quality standards and make the franchise the world-leader in the action/melee-combat genre.
APPLY HERE: https://jobs.ea.com/myEA/profile.aspx?action=apply&postid=a0z50000000Ifbd