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    <title>Visceral Games News and Updates</title>
    <link>http://www.visceralgames.com/us/blog/</link>
    <description>Visceral Games News and Updates</description>
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      <title>Concept Art at Visceral Games</title>
      <link>http://www.visceralgames.com/us/blog/blogconceptartists052709-2009-05-27</link>
      <description>As many of you well know, EA Redwood Shores recently renamed itself to be Visceral Games to show our studios’ new focus and direction in the type of games that we want to be making for ourselves and ultimately for gamers.  I’m very excited to be part of Visceral Games’ new beginnings.  As part of this new direction, we have this section of our website to share with our community the art work that is coming out of Visceral. &lt;br /&gt;&lt;br /&gt;The many talented concept artists at our studio produce an enormous amount of work for both pre-production and production, but unfortunately a lot of our work never gets seen outside of our studio. I hope that this section will give our artists a chance to show off all of their hard work and their contributions to our studio.  This is a departure from working on licensed games where the materials were a bit more guarded.  We’ll be showing both approved artwork and work that didn’t quite making it into our games.  (Regardless, unapproved artwork still plays a crucial part in helping us determine the visual direction of our games.) We hope that you will find enjoyment in seeing how we bring our ideas to life, from sketches all the way to what you see in the final game.&lt;br /&gt;&lt;br /&gt;We would like to hear from you and what you think of our work.  If there are things that you would like us to share with you about concept art, please let us know. We’ll try to make it happen.  We want this website to be as much of the community’s as it is ours.&lt;br /&gt;&lt;br /&gt;We’ll have more art work to show you in future posts, but here’s a small sampling of the concept art team’s work.&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Wed, 27 May 2009 00:00:00 GMT</pubDate>
      <guid>http://www.visceralgames.com/us/blog/blogconceptartists052709-2009-05-27</guid>
      <dc:date>2009-05-27T00:00:00Z</dc:date>
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      <title>Visceral Games Photo Gallery</title>
      <link>http://www.visceralgames.com/us/blog/blogfloorgallery051809-2009-05-18</link>
      <description>Check out the images below and be among the first to see the Visceral Games studio. &lt;br /&gt;</description>
      <pubDate>Mon, 18 May 2009 00:00:00 GMT</pubDate>
      <guid>http://www.visceralgames.com/us/blog/blogfloorgallery051809-2009-05-18</guid>
      <dc:date>2009-05-18T00:00:00Z</dc:date>
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    <item>
      <title>Dead Space Media Gallery</title>
      <link>http://www.visceralgames.com/us/blog/deadspace-screens-2009-05-14</link>
      <description>We will be sharing new assets and information regularly on the Visceral site, so stay tuned here for unprecedented access to Dead Space Extraction.&lt;br /&gt;</description>
      <pubDate>Thu, 14 May 2009 00:00:00 GMT</pubDate>
      <guid>http://www.visceralgames.com/us/blog/deadspace-screens-2009-05-14</guid>
      <dc:date>2009-05-14T00:00:00Z</dc:date>
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      <title>Dead Space Extraction Media Gallery</title>
      <link>http://www.visceralgames.com/us/blog/deadspace-extraction-screens-2009-05-14</link>
      <description>We will be sharing new assets and information regularly on the Visceral site, so stay tuned here for unprecedented access to Dead Space Extraction.&lt;br /&gt;</description>
      <pubDate>Thu, 14 May 2009 00:00:00 GMT</pubDate>
      <guid>http://www.visceralgames.com/us/blog/deadspace-extraction-screens-2009-05-14</guid>
      <dc:date>2009-05-14T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Dante's Inferno Media Gallery</title>
      <link>http://www.visceralgames.com/us/blog/dante-screens-2009-05-14</link>
      <description>We will be sharing new assets and information regularly on the Visceral site, so stay tuned here for unprecedented access to the Inferno.&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Thu, 14 May 2009 00:00:00 GMT</pubDate>
      <guid>http://www.visceralgames.com/us/blog/dante-screens-2009-05-14</guid>
      <dc:date>2009-05-14T00:00:00Z</dc:date>
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      <title>Glen Schofield on Visceral Games</title>
      <link>http://www.visceralgames.com/us/blog/lifeglenmessage051209-2009-05-12</link>
      <description>Redwood Shores Studio, EA&amp;#39;s longest running studio, is changing its name to Visceral Games. In the last two years, the studio has adopted a new identity as we&amp;#39;ve committed ourselves to a new set of development principles and game design values. We make intense, top quality games that push the boundaries of action entertainment. The name change represents who we are and what we believe games should be. Dead Space, Dead Space: Extraction, Dante&amp;#39;s Inferno and other concepts in the pipeline illustrate where the studio&amp;#39;s expertise and passion lay.&lt;br /&gt;&lt;br /&gt;We are extremely proud of the EA Redwood Shores Studio legacy. The name change to Visceral Games is just the next step in the evolving story of EA&amp;#39;s studios. We are not abandoning our past but embracing the future. With an obsessive focus on excellence and a relentless commitment to intense action, Visceral Games is set to execute all future games at the quality, innovation and polish of Dead Space. This is just the beginning. Join us as we forge ahead. &lt;br /&gt;&lt;br /&gt;This web site is designed for you. Your feedback helps shape who we are, so we want to hear from you. Our goal with this web site is to reach out and create a two way dialogue with our community and fans. The web site is still under construction but we have big plans for it. So come back often and talk to us. We&amp;#39;re listening.&lt;br /&gt;&lt;br /&gt;Visceral Games: It&amp;#39;s in our blood!&lt;br /&gt;</description>
      <pubDate>Tue, 12 May 2009 00:00:00 GMT</pubDate>
      <guid>http://www.visceralgames.com/us/blog/lifeglenmessage051209-2009-05-12</guid>
      <dc:date>2009-05-12T00:00:00Z</dc:date>
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