Hi, I'm Lawrence Mai and I'm a member of Visceral Games’ concept art team.  I work directly with the art directors at Visceral to help determine the visual look and feel of our games.  To tell you a little bit about ourselves, Visceral’s concept art team is comprised of artists who have worked on notable titles both in the video game and the film industry, like Dead Space, Star Wars, LAIR, Terminator, Matrix, and Conan- just to name a few.  We spend our days sketching out ideas, characters, and environments for our studio’s game titles.  So basically, we get paid to draw and paint.  How cool is that!

More

While everyone in the Visceral Games studio was in an all hands meeting, learning about the new name, our facilities team was hard at work re-branding the studio to reflect our new identity. David Pace from our Audio Visual team took some great photos of the entrance to the studio, which received a full Visceral overhaul. Isaac Clarke makes a cameo.
More

This gallery contains a collection of screenshots, concept art and the latest trailer from Dead Space. Released in October of 2009, Dead Space in many ways represents the origin of Visceral Games. If you’d like to learn more about Dead Space, check out the trailer post, visit the official site or follow us on Twitter. Dead Space is also available now for purchase from online and local retailers.

More

This gallery contains a collection of screenshots and concept art from Dead Space Extraction that should serve as a good introduction to the game if this is your first look. If you’d like to learn more about Dead Space Extraction, check out the trailer post, visit the official site or follow us on Twitter.

More

This gallery contains a collection of screenshots, concept art and the latest trailer from Dante’s Inferno. It should serve as a good introduction to the game if this is your first look. If you’d like to learn more about Dante’s Inferno, check out the trailer post, visit the official site, sign up for updates through our newsletter or follow us on Twitter. More

Redwood Shores Studio, EA's longest running studio, is changing its name to Visceral Games. In the last two years, the studio has adopted a new identity as we've committed ourselves to a new set of development principles and game design values. We make intense, top quality games that push the boundaries of action entertainment. The name change represents who we are and what we believe games should be. Dead Space, Dead Space: Extraction, Dante's Inferno and other concepts in the pipeline illustrate where the studio's expertise and passion lay. More