Seeking a highly motivated Senior Environment Artist for Dead Space 2 on Xbox360 and PS3.  This is a major opportunity to contribute creatively to an exciting new franchise.

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My name is Matthew Fite, and I am one of the Development QA Assistant Leads at Visceral Games. It’s a very exciting time for us here at Visceral, as we are in the process of creating some amazing games, such as the one that I am currently working on, Dante’s Inferno. More

Hello, my name is Aaron Halon and I’m a Development Director at Visceral Games.  Instead of blogging about my history, what a Development Director is, or what project I’m working on (all extremely fascinating topics) I would like to use this space to ask for your support. More

For as long as I can remember, I’ve been entranced by video games.  Since I got my NES over 20 years ago, I’ve owned and well worn over 10 different game systems.  During all that time, I had the goal of one day working on such games, but did not know the way.  This is the story of how I became a game designer.

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The studio is getting ready for E3 which is just four days away. It should be a great show for Visceral Games as we've got two big games in the booth this year -- Dead Space Extraction and Dante's Inferno.  And both will have extra attention on them...




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Hi, I'm Lawrence Mai and I'm a member of Visceral Games’ concept art team.  I work directly with the art directors at Visceral to help determine the visual look and feel of our games.  To tell you a little bit about ourselves, Visceral’s concept art team is comprised of artists who have worked on notable titles both in the video game and the film industry, like Dead Space, Star Wars, LAIR, Terminator, Matrix, and Conan- just to name a few.  We spend our days sketching out ideas, characters, and environments for our studio’s game titles.  So basically, we get paid to draw and paint.  How cool is that!

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While everyone in the Visceral Games studio was in an all hands meeting, learning about the new name, our facilities team was hard at work re-branding the studio to reflect our new identity. David Pace from our Audio Visual team took some great photos of the entrance to the studio, which received a full Visceral overhaul. Isaac Clarke makes a cameo.
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Visceral Games did not start with Dead Space, in fact the talent and vision behind Visceral has been growing since this studio was a fraction of its current size, developing original games like Road Rash and the Strike series for 16 bit platforms.

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The name Visceral Games indicates not only the type of games this studio creates, but also the kind of talent we hope to maintain, attract and grow.  We thrive on creativity, passion, open communication and a desire for excellence.

This section of the site will not only be a place to find job opportunities here at Visceral, but also it will be a place for current team members to share stories from their day to day lives
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This gallery contains a collection of screenshots, concept art and the latest trailer from Dead Space. Released in October of 2009, Dead Space in many ways represents the origin of Visceral Games. If you’d like to learn more about Dead Space, check out the trailer post, visit the official site or follow us on Twitter. Dead Space is also available now for purchase from online and local retailers.

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